With the rapid integration of virtual and augmented reality, advanced connectivity, and artificial intelligence (AI) into gaming experiences, gaming is becoming more immersive and mobile, attracting a growing and diverse consumer base who expect a reliable, safe, and secure gaming experience with zero latency. Free-to-play and subscription games, indie games, esports, streaming, mobile gaming, augmented reality, and virtual reality are growing segments. The gaming industry is projected to reach a revenue of US$282.3 billion in 2024, and is expected to grow at an annual rate of 8.76% between 2024 and 2027, resulting in a projected market volume of US$363.2 billion by 2027.1
As such, gaming companies are having to innovate and expand features, modalities, experiences, and safeguards to meet consumer expectations. However, as consumer expectations grow, so does regulatory scrutiny. The enforcement of existing privacy regulations (e.g., Children’s Online Privacy Protection Act) has accelerated and new online safety regulations (e.g., Digital Services Act) are emerging across the globe. Growing consumer expectations and regulatory scrutiny are mandating that gaming companies proactively mature their compliance programs; embed data privacy and safety guardrails into the design of gaming experiences to keep consumers safe; and leverage emerging technologies, such as AI, to scale privacy and safety controls.
Privacy and safety risks pose a disruptive challenge to gaming companies’ bottom line and ability to expand in certain markets. Significant fines have been issued to gaming companies for failing to obtain consent and improper data processing practices, especially with respect to processing children’s data. Violations are expected to be heavily penalized as demonstrated by the record setting $275 million fine—the largest ever imposed under the Children’s Online Privacy Protection Act (COPPA)—to one gaming company in 2023.² Failure to protect the most vulnerable user base could result in a damaging impact to gaming companies’ reputation and consumer trust.
As a result, implementing strategies that address data privacy and safety risks can potentially help a company protect its margins, capitalize on opportunities, and capture market share. For this reason, gaming companies should consider the following risks, which are likely to be a significant focus in the regulatory space:
Gaming companies should be aware of applicable regulations, determine whether their controls environment effectively and consistently enables compliance, and engage in cross-departmental collaboration to ensure privacy and safety measures are in place to maintain a safe environment for gamers. A misstep, especially when processing children’s data, can result in financial impact and could be extremely damaging to a company’s brand and reputation, not to mention putting the safety of their consumers at risk. There are several recommendations gaming companies can consider to proactively help strengthen their privacy posture.
With the growing wave of emerging and increased regulatory scrutiny, it may no longer be a viable option for gaming companies to be reactive. The enhanced awareness of consumers and importance of trust require companies to place significant time, investment, and resources into their privacy program and trust and safety team. Implementing strategies, programs, and capabilities that address privacy and safety risks and meet regulatory obligations can help garner consumer trust and regulator confidence—and may help protect gaming companies’ margins and enable them to capitalize on opportunities.
Notes:
1Statista Market Insights, video gaming, accessed May 2024.
2United States v. Epic Games, Inc., No. 5:22-CV-00518-BO (4th Cir. Feb. 7, 2023).
316 C.F.R. 312.3.
416 C.F.R. 312.5.
5State of California, AB-2273 California Age-Appropriate Design Code Act (CAADCA).
6Kids Online Safety Act, S. 1409, 118th Cong. (2023–2024).
7Daniel Alanko, “The health effects of video games in children and adolescents,” Pediatrics in Review 44, no. 1 (2023): pp. 23–32.
8Shiona McCallum & Liv McMahon, “China to increase curbs on video gaming industry,” BBC, December 22, 2023.
9IAPP, “Evaluating the use of AI in privacy program operations,” September 27, 2023.