Business war games employing role-playing and competitor analytical techniques are most beneficial in business strategy at the business unit, market, brands, product and project levels. War games have been applied with great success to new product launches, offensive and defensive moves against specific competitors (whose response is analysed using advanced competitor analysis techniques), in organisational development (training the next generation executive cadre) "competitive landscape" games, and in brand revival and new market entry situations.
Most war games are oriented in some way to the future either explicitly or inherently; accordingly, the predictive value of knowledge emanating from a game is critical. Corporate war games which simulate the interactions of multiple actors in a market provide fantastic insight and improve organisational agility.
The secret of successful war gaming does not simply lie in mathematics, however. Interaction, not algebra, is the best way to win support for a new strategy. Game players must be senior for the same reason – although having the top boss on a team can stifle feedback. Strategies also must capture competitors' hard-to-quantify corporate cultures highlighting the need to seek out employees who have worked at competitors for that reason. But perhaps war games' greatest value lies in the way they encourage managers to think differently about the consequences of their actions. To know your enemy, you must become your enemy, as Sun Tzu would say.
We are seeing increasing demand from our clients for sophisticated testing, simulation and validation of strategy and contingency plans through predictive analysis that war gaming can provide.
Deloitte has harnessed the war gaming methodology and applied it to businesses, using the years of experience among the senior staff at King’s College London. Each Deloitte simulation is a role-play of a dynamic situation involving a number of players who each have their own identity within the game. Political, economic, social, environmental and technological factors are simulated; these are regarded as important external factors that may influence and impact upon the future. Deloitte can generate simulations that can be applied to businesses in various ways: from modelling changing market patterns, to ensuring business continuity during unexpected events. Deloitte simulations can help businesses to plan by producing data and intelligence; which companies can then act upon. Deloitte simulations can also be applied to test the robustness of businesses’ existing plans and to train and equip employees to deal with the unexpected. In fact, Deloitte simulations can be used to model virtually any possible business scenario, and to train people to deal with it.
There are numerous benefits to war gaming, they include:
- Improving collective decision-making and focusing attention on the human dimensions of decision-making. As Paul Bracken, professor at the Yale School of Management wrote: “The problem with many strategy techniques is that they are too cold and bloodless. They fail to capture human emotions, and because of their icy rational character, people don’t really pay attention to them. They are soon forgotten … Gaming is a profound learning experience, one that is not soon forgotten.”
- The experiential impact of war games means that participants have ownership of any resulting decisions, strategy and actions
- Developing and testing strategy. Wargames have a unique advantage in the ways they can deal with time and scale. A 2-day war game can comfortably cover a period of 10 years, simulating as many players and functions as required
- Within this framework, ideas, proposals and theories are put under pressure and can be examined to breaking point if required. This takes place within a benign environment and in confidence, if required.Improving business resilience, crisis management and negotiation skills are extremely receptive to the dynamic and progressive nature of war games
- Improving consequence management through a better understanding of unintended consequences, which can be factored into game play
- Addressing risk and safety and optimism bias
- Competitive intelligence
- Education and training are key elements for participants within the war game itself but can also extend throughout the organisation after the event to ensure that all staff are aligned with the top-level strategy and decisions. The military have made particular progress in this area, joining the tactical actions of junior soldiers to the strategic mission of commanders
- Business war games are repeatable.
Using War Gaming techniques during turbulent times allows executives to stress test various scenarios for better outcomes.