Shifts in technology and consumer behavior are seemingly redefining the way fans enjoy sports, both at home and in person. Fans play a significant role in driving the enormous popularity and unique role of professional sports in our society. That’s why it’s important for sports leagues, teams, organizations, and media and entertainment companies to truly understand these shifts and fans’ complex passions and proclivities.
Fans have access to a mind-boggling amount of sports content across multiple platforms, but this increasingly complex media environment could impact the engagement and passion of the next generation of fans. These shifts could also present monumental opportunities to connect with fans and forge deeper connections. To help better understand what the broad sports ecosystem may need to do to shape this emerging future, there are some critical questions that should be investigated.
What is the current state of sports fandom? Are young fans engaged? How are their behaviors different from fans in older generations? How much are fans using streaming services and what do they want from their streaming providers? How fully are fans engaging across the digital channels they have access to? How are social media and sports betting impacting a fan’s experience and expectations? Will virtual reality (VR) ever become a mainstream way to engage with sports? Can digital assets, like NFTs, become a sustainable market for sports?
To help answer these questions and more, Deloitte surveyed more than 3,000 US sports fans ages 14 and older.
Despite the shifting landscape, sports fans still seem to be very enthusiastic. Data from Deloitte’s Sports Fan Insights survey shows that current sports fans are quite passionate and willing to invest their time and money into their fandom. Over three-quarters of those we surveyed rated their sports fandom a seven or higher (on a scale of one to ten).1 Additionally, nearly 90% of fans say that their fanhood has grown (37%) or stayed relatively the same (52%) over the past three years. Coming out of the COVID-19 pandemic, where sports suffered significantly, this is an improvement.2
The reason why fans say they’re fans? It may seem simple, but almost 70% of fans say it’s because sports are entertaining. Of course, sports can be more than just fun and games. Fans surveyed also like sports because of their friends’ or family’s influence, sports give them something to look forward to, and they are a source of tradition. What creates these passionate fans? Participation in sports is a common thread. Sixty-eight percent of fans surveyed said that they currently participate in sports or have in the past. When asked to pick a single reason for the genesis of their fanhood, around a third of fans attribute it to their participation in youth sports—the top overall reason.
With concerns over the state of youth sports and participation rates, this could signal trouble for the fan base of the future.3 Add to that the myriad of entertainment options available to younger people today—including video games, social media, user-generated content, and streaming services—and it could become easy to worry that sports won’t be able to maintain the same historical level of interest.
However, current sports fans age forty and under are just as engaged as those over forty. Seventy-two percent of Generation Z fans and 82% of Millennial fans rate their fandom a seven or higher (on a scale of one to ten). The passion of Gen Z fans is growing as well—60% said that they were more of a fan today than they were three years ago. This suggests that they are still growing into, and establishing, their sports fanhood.
Going forward, to keep the state of sports fandom strong and attract new fans, who may not have participated in youth sports, the sports ecosystem may have to evolve. This includes focusing on entertainment value and providing a more interconnected and interdependent digital tapestry of experiences for younger fans.
Emerging technologies and ways to consume entertainment are creating new possibilities for the sports industry and advancing the era of immersive sports. In this era, fans could expect to be able to craft their own unique, personalized, digital sports reality. Every fan won’t have the same experience, even if they’re watching the same live sporting event. Fans could be able to dictate:
This might look like placing real-time bets through mobile devices at home or in-venue, watching a game from a player’s point of view in VR, instantly buying unique merchandise from an event through a streaming video service, or sharing custom, real-time statistics with friends via social media. Fans will be able to seamlessly pick and choose what capabilities they want to meet their needs at any given moment. Immersive sports will integrate digital channels to fulfill the desires of fans—providing as much, or as little, enhancement to the live event as possible.
We found that bettors are already including betting into their fan behaviors, with a desire to potentially integrate even further. While at home, 58% of sports bettors say they have bet through a website or mobile app while they watched live sports. In venues, 23% of sports bettors say they use their mobile device to place sports bets while attending a live sporting event. Looking into the future, 66% of sports bettors say they want the capability to bet on different aspects of a game in real-time on their mobile device while they attend an event in person.
When looking to integrate betting into the fan experience, it’s important to address the sentiments of non-bettors as well. They’re more concerned than bettors about several issues. Looking at the issue of advertising, 66% of non-betting fans say they’re tired of seeing so much advertising around sports betting (compared to 48% of bettors). Could the United States follow the UK and some European countries where sports betting has been legal for a long time and there are an increasing number of advertising and sponsorship restrictions?12 Looking more broadly, 59% of non-bettors say they worry about the long-term impacts of sports betting on professional sports—compared to only 42% of bettors. This reflects the feeling that the more prevalent sports betting becomes in the United States, the chances for mistakes and abuse could grow.13
Questions to consider
There are a variety of emerging digital engagement channels seeking the attention of sports fans; one of those is virtual reality (VR). Sports and VR seem like the perfect pairing. VR could be the ultimate way to make fans feel like they’re a part of the game. Deloitte estimates that there will be an install base of about 22M VR headsets worldwide in 2023.14 And the capabilities of headsets are getting better and better—more processing power, better resolution, longer battery life, and a more comfortable experience. Early options to consume sports content in VR already exist for fans. During the most recent NBA season, Meta provided access to over 50 live NBA games, however, only 5 of them provided 180-degree monoscopic views.15
The market is still niche for now. Only 5% of all sports fans surveyed said that they have used VR to consume some type of sports content in the last 12 months (for Gen Z fans, it’s 9%, for Millennials, 7%). However, there is definite interest. When given a list of six different sports-related VR experiences, roughly 70% of Gen Z and Millennial fans were interested in at least one of them. The top activities of interest for Gen Z and Millennials included playing sports-related VR games, watching live sporting events from an athlete’s POV, remotely attending a live sporting event, and cowatching an event with friends and family.
If VR becomes more widespread for watching sports, can the experience be monetized? When fans were asked if they would pay for a sports experience using VR (assuming they already had the right equipment), many Gen Z and Millennial sports fans were willing. Sixty-two percent of Gen Z and 66% of Millennial sports fans said they would pay to watch a sporting event in real-time from an athlete’s point of view in VR. In addition, 59% of Gen Z and 65% of Millennial sports fans said they would pay to watch a sporting event in VR from the seat of their choice at a venue.
Could live sports be the “magic” content that drives broad adoption of VR? It could hinge on overcoming the innate barriers to using VR, such as, expense, comfort, and isolation, and making it compelling for sports fans with unique content that they can’t get anywhere else. Fans seem to want things that can make them feel truly part of the action, like player POV, 180-degree field or court-level views, and integrated social connection.
Questions to consider
Over the last few years, digital assets, like non-fungible tokens (NFTs) and fan tokens, have entered as a new way for sports fans to connect with their favorite leagues, teams, and players. Commemorative NFTs have been provided to ticket buyers, marketplaces for digital assets have been established, and NFTs are increasingly being integrated into fantasy sports.16 The broader market for digital assets has softened significantly from its peak, with overall sales, activity, and market value for assets seeing declines.17 The question is, can these channels remain a viable long-term way to connect with fans and improve fan engagement and loyalty? How can digital assets contribute to an immersive sports experience?
Familiarity with these digital assets doesn’t seem to be too much of a problem, especially with younger fans. Around 40% of Gen Z and Millennial sports fans said that they were very or somewhat familiar with the use of NFTs and fan tokens in sports. However, it’s still a niche market, with just around 5% of sports fans surveyed saying that they have purchased or received a sports- or athlete-related NFT or received a team fan token in the last 12 months. For those that are familiar with NFTs, what value do they see? There’s currently no clear consensus, with 37% of fans familiar with them seeing NFTs in sports as a fad, 32% as an investment, and 24% as something fun to express fandom.
What may help is a clear connection between digital assets and well-defined benefits for the fan. They should provide additional utility, functionality, or redeemability to the owner. When given the definition of a fan token and asked how likely they would be to purchase a token if a specific benefit were offered, there was overall enthusiasm from fans.18 A random chance for free premium seats at live sporting events ranked highly, with 60% of sports fans saying they would likely purchase a fan token if that benefit were offered—almost three quarters of Gen Z and Millennial sports fans would. Other benefits of interest included free exclusive merchandise, the ability to win prizes or perks from participating in team polls, games, and quizzes, and attending exclusive events with athletes.
The question arises, do fans really need a blockchain-based digital asset to get access to these types of perks? Could a simpler loyalty program work? One theory is that by digitally formalizing the relationship between fans and their favorite sports leagues, teams, and players, a more concrete sense of ownership can be established—one that accurately reflects the true value of the relationship.
Questions to consider
Today, the overall state of sports fandom is strong, and the live sporting event is still at the heart of the fan experience. How those events are enjoyed—both at home and in person—is shifting, driven mainly by younger fans. They are:
These new ways to revel in live sporting events could continue to grow only if fans feel like they enhance the core event and don’t get in the way of their entertainment experience.
How might this play out in the future? When asked how professional sports consumption at home will be different in 2030, 67% of fans said it would be more interactive, 57% said easier to access, and 54% said more immersive than today. They also feel that access to coveted content and these new capabilities may come at a cost. Seventy-two percent of fans thought that the future would be more expensive.
The emerging era of immersive sports is expected to require a more unified and personalized sports experience for fans. This could mean paying extra attention to foundational technology infrastructure and data management capabilities, as well as new approaches to producing, managing, and distributing content. Can the disparate pieces of the digital jigsaw puzzle come together to fulfill the needs and passions of fans, or will they be left to wander a fragmented and confusing landscape of sports content? For this evolution to succeed, leagues, teams, organizations, and media and entertainment companies should come together to address this considerable challenge.
The Sport Fan Insights Survey was conducted by Deloitte’s Technology, Media & Telecommunications practice. The survey provides insight into the attitudes and behaviors of sports fans in the United States ages 14 and older. Topics included the nature of fandom, sports streaming, mobile devices and sports, in-venue experiences, fantasy and sports betting, social media, and additional emerging digital engagement channels.
The survey was fielded by an independent research firm in March 2023 and employed an online methodology among 3,004 US sports fans. All data is weighted based on the most recent census data to give a representative view of fan sentiment and behaviors.
Throughout this report, we reference generations. Our generational definitions are as follows: Gen Z (born 1997–2009), Millennials (born 1983–1996), Generation X (born 1966–1982), Boomers (born 1947–1965), and Matures (born 1946 and prior).