-
Making digital user-generated content useful—opportunistic media companies may reap the benefit from user-generated content.
-
Profiting from participation in television—effective use of participation may have a significant impact on audiences, loyalty and revenues.
-
Cracking China's media sector—media companies with precision, patience and understanding could prosper in China.
-
Paper, pixels and profits—attaining the right balance between releasing content as paper or pixels could lead to a profitable coexistence.
-
The digital tail comes in many shapes and forms—the long tail may get longer but the thick, short start of it may be most productive.
-
Analog apples and digital oranges—balanced and directly comparable statistics of traditional and new media are essential to providing a clear comparison of the strength of each.
-
Media’s never-ending chase for value—media companies need to second guess where the public's readiness to pay for content is going to lie.
-
Fifteen megabytes of fame, one gigabyte of privacy—social network's commercial opportunity may be more around offering paid-for privacy than free fame.
-
Video-on-demand may leave you waiting—video-on-demand may not be ripe for exploitation as typical broadband speeds mean walking to the video store may still be a quicker way of watching a blockbuster.
-
Virtuanomics—the real world value of virtual world transactions will continue to rise but remain relatively minor.
The report includes recommendations from the Technology, Media & Telecommunications industry group on how to take advantage of these emerging trends. Read the full report in the PDF file attachment below.